التخطي إلى المحتوى الرئيسي

Mega Man & Bass makes its USA consle debut on today on Wii U

Mega Man Bass

“Mega May” kicks into full gear today, and I don’think my fandom can handle it! We just got the long overdue release of The Misadventures of Tron Bonne on Thursday via the PlayStation Network, and now Capcom is carrying the torch for the rest of the month with a helping of other releases on the Wii U Virtual Console.

First up is another game that marks a bit of a milestone. For many years, Mega Man & Bass was one of those mythical “Holy Grail” games that only existed in Japan thanks to an incredibly late Super Famicom release… in 1998! Most fans were already playing Mega Man X4 and Mega Man 8 on their PlayStations by this point, so it’s quite obvious why the game never got released for the North American Super Nintendo.

Fast forward to 2003, English speaking fans finally got an official chance to play the game thanks to a decent port on the Game Boy Advance. This was the first time that players could control Mega Man’s rival Bass in a video game, and it was the best chance to enjoy classic Mega Man on the handheld while the Mega Man Zero franchise took it in another direction.

Unless fans bought the Game Boy Advance Player adapter for the GameCube though, it remained a handheld exclusive… until today.

We are now in May 2015, and Mega Man & Bass is finally making its console debut in North America thanks to the Wii U Virtual Console. This is the Game Boy Advance version, so don’t expect the technical masterpiece of the Super Famicom game. However, the blips and bloops of the soundtrack aside, it’s a pretty decent version and more than solid enough if you need a classic Mega Man fix.

Mega Man & Bass can be picked up for $7.99, and unless you are lost head-over-heels in The Misadventures of Tron Bonne, like I am, then I suggest you give it a try. Next week’s game is Mega Man Battle Network 3.



Source: Capcom Unity








from TechnoBuffalo http://ift.tt/1zKPqSk

تعليقات

المشاركات الشائعة من هذه المدونة

Star Wars: Battlefront will not have classes

See full gallery on TechnoBuffalo When it comes time to pick your gear and weaponry in DICE’s upcoming relaunch of  Star Wars: Battlefront , you won’t be sifting through classes or class-specific stuff. That’s because the new  Battlefront has no class. I don’t mean that in a belch during dinner at a fancy restaurant kind of way, either. I mean you won’t be picking stuff like Engineer, Assault or Support before you roll onto the battlefield. In an interview with OXM , as summed up by the magazine’s sister site  Games Radar , Design Director Niklas Fegraeus indicated that classes are out. You’ll be able to pick and choose between unlocked weapons and gear freely and build to your own style. Furthermore, Fegraeus also indicated that  Battlefront will not feature the five-person squad feature that  Battlefield  offers. Instead, players will run as partners, a group of two system that lets players stick together, appear on one another’s HUDs and spawn besi...

Grandia II confirmed for an HD re-release on Steam

See full gallery on TechnoBuffalo GungHo Entertainment of America apparently has the results of its recent customer survey , and Grandia II  is the lucky winner scoring the first HD remaster out of it. The report comes to us through GameSpot where the company claims that the game was given “enthusiastic” support. Grandia II was originally released on the Dreamcast in 2000 to quite a large amount of fanfare, and it arguably remains the second most popular RPG on the console after Skies of Arcadia . I played the PlayStation 2 version in 2002 way back when, and I wasn’t too impressed. However, the Grandia franchise is also home to that classic style of JRPG storytelling that only gets better with age. Maybe I’ll have to dedicate some time to this cult classic whenever GungHo gets around to publishing it. President of GungHo America Jun Iwasaki chimed in on the response. “With the rise of digital downloads, it is especially important that classic g...

Exec behind “Next Big Thing” campaign has departed Samsung

Samsung Mobile CMO, Todd Pendleton, has reportedly departed the company, according to CNET . Pendleton is credited with creating Samsung’s famous “Next Big Thing” campaign, which took aim at the company’s rivals while highlighting the benefits of its own mobile lineup. The ads were smart, terse, and ultimately helped raise the awareness of Samsung’s brand as a major smartphone maker here in the U.S. It’s unclear why Pendleton left, but it’s being reported that Samsung executives became dissatisfied with the campaign’s recent success, even going so far as auditing the mobile division’s Dallas headquarters. It seems you can only use the Next Big Thing tagline so many times; the commercials have taken a decidedly different turn over the past few months, focusing on design, functionality and features rather than bashing Samsung competitors. The timing, I suppose, seems appropriate given that Samsung has just unveiled two new flagships, the Galaxy S6 and Galaxy S6 Edge. Samsung is clearly ...