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Softcard mobile payments app will stop working on March 31

Following news that Google will acquire technology from Softcard and embed its Google Wallet service in Android devices, Softcard recently announced that the app will stop working soon. As of March 31, the Softcard application that comes pre-installed on T-Mobile, AT&T and Verizon Wireless devices will cease working.
It’s unclear if Google will release its new Wallet application by then, though recent reports have suggested it instead plans to revamp its mobile wallet solution during the Google I/O developer’s conference in May. That leaves Softcard users with using the current version of Google Wallet until something newer comes along.
“As of 3/31 your Softcard app will no longer work,” Softcard says in a FAQ on its website. “You can continue to use the Softcard app until 3/31. After that your Account will be closed. In the event you would like to manually terminate your wallet before that time, please contact your mobile carrier.” The changes affect Softcard for Windows Phone, too…

Lumia 640 XL hands-on video: A look at Microsoft’s huge new phablet

Microsoft revealed two new Windows Phone devices during Mobile World Congress 2015 in Barcelona. We’re still waiting for its flagship Windows 10 for phones device, but these two phones will certainly hold us over in the meantime and they’re both noteworthy.
We already brought you our hands-on with the Lumia 640, and now we’re back with a first look at the Lumia 640 XL, the phablet-version of the Lumia 640. It’s bigger, yes, but it also features some enhancements. It has the same Snapdragon 400 processor under the hood, in addition to 8GB of expandable storage (you can add up to a 128GB microSD card). However, it’s also equipped with a 13-megapixel Carl Zeiss camera, a 5-megapixel front-facing camera and a 5.7-inch 1280 x 720-pixel display.
The unit we had a chance to see had a slightly different body, too, with a more textured finish instead of the glossy polycarbonate body of the Lumia 640. Like the Lumia 640, however, the Lumia 640 XL lacks a dedicated camera button, which seems bizar…

Terra Battle’s console version still unsure of direction

Final Fantasy creator and current head of Mistwalker, Hironobu Sakaguchi, has a bit of a problem on his hands with his surprisingly fun free-to-play game, Terra Battle. He might have over-promised a bit on where the franchise could head next.
When first launching the game, Sakaguchi proposed a new idea for spreading word of mouth about the game that he called “Download Starter.” Taking the ideas from Kickstarter stretch goals, he promised new additions every time 100,000 people downloaded the game. So far, it has been a runaway success with over 1.7 million downloads and contributions from some of the JRPG genre’s most notable figures.
What’s the problem? Well, Sakaguchi never thought it would be this big of a success. At 2 million downloads, he promised a console version, and he has yet to even come up with an idea of what the potential resulting game would look or play like. He better hurry because his goal of 2 million downloads is sprinting closer and closer.
Speaking with Polygon at…

Xbox One controller to get PC wireless adapter this year

See full gallery on TechnoBuffalo
PC gamers who prefer the feel of the Xbox controller have something to look forward to.
Microsoft announced at GDC this week that a wireless adapter for the Xbox One controller will be shipping later this year.
Right now, using the Xbox One controller with a PC requires a microUSB cable – not exactly a rare commodity, but it can be kind of annoying if you’re accustomed to wireless gaming. Many gamers are already using Bluetooth to connect DualShock 4 controllers to enjoy wireless PC gaming, but Xbox controller support tends to be slightly more universal.
There’s no price or date yet on the adapter, but I’ll put my money on $24.99.


Via: Kotaku

















from TechnoBuffalo http://ift.tt/1BQOZFx

Exec behind “Next Big Thing” campaign has departed Samsung

Samsung Mobile CMO, Todd Pendleton, has reportedly departed the company, according to CNET. Pendleton is credited with creating Samsung’s famous “Next Big Thing” campaign, which took aim at the company’s rivals while highlighting the benefits of its own mobile lineup. The ads were smart, terse, and ultimately helped raise the awareness of Samsung’s brand as a major smartphone maker here in the U.S.
It’s unclear why Pendleton left, but it’s being reported that Samsung executives became dissatisfied with the campaign’s recent success, even going so far as auditing the mobile division’s Dallas headquarters. It seems you can only use the Next Big Thing tagline so many times; the commercials have taken a decidedly different turn over the past few months, focusing on design, functionality and features rather than bashing Samsung competitors.
The timing, I suppose, seems appropriate given that Samsung has just unveiled two new flagships, the Galaxy S6 and Galaxy S6 Edge. Samsung is clearly hea…

Dreadnought 4K screenshots are almost indistinguishable from concept art

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We’re going to play a little game of “screenshot or concept art” with the gallery above. Why are we doing that? Because Yager Development’s and Grey Box’s upcoming aerial combat game Dreadnought has taken graphics to the point where its gameplay is almost indistinguishable from a beautiful hand drawn piece of art.
Yager Entertainment, of Spec Op: The Line fame, has released the new images in 4K resolution to show off just how brilliantly its slow and tactics-oriented aerial shooter shines under the microscope. Breathtaking!
Naturally, the screenshots are the ones which display the game’s hud, but I had to do a double take at quite a few of the concept art pieces to make sure they weren’t in-engine. Isn’t it crazy what graphics can do today?
Dreadnought itself looks like a fun game from what we’ve seen in previous trailers, but Yager Development’s previous hit was better known for its storytelling rather than its gameplay. Not that Spec Ops’ gameplay was s…

Google reportedly building Android for VR

Google has already dipped into VR with Cardboard, and the search giant is apparently going even deeper with a new project designed around Android.
The Wall Street Journal reports Google has assembled a team of “tens of engineers” tasked with creating a version of Android specifically for virtual reality. You heard right: Google wants its famous mobile software to be the dominant OS for your consumer VR experience. The software will apparently be distributed freely, just like Android, giving companies the time to focus on hardware.
There’s been a ton of interest around VR over the past several months, and not just in gaming; Oculus has its own wing dedicated to VR movies, while big Hollywood studios have kept an eye on the development of the market. There isn’t any clear front-runner right now, but Google wants to make sure it’s in the conversation when virtual reality does become wide-spread.
To highlight just how prominent VR has become, HTC’s Vive was probably the best thing we saw at …

Rumor Roundup: Android Wear on iOS and iPad Pro delayed

Mark is back to tackle the biggest tech rumors of this week! On this week’s episode of Rumor Roundup, Mark talks about Google adding iOS support to Android Wear, and OnePlus altering its smartphone strategy by releasing a pricier, ultra premium device.
Mark also talks about Apple massively delaying its larger iPad Pro until later this year due to production issues. All this and more in this episode of Rumor Roundup!



Mobile
OnePlus Two rumored to feature hardware surprises, says report


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Wearable Technology
Android Wear may soon work with your iPhone


Android Wear only works with Android devices. That’s always been the rule, and until today we didn’t really expect it to change. However, a new report claims Google is almost ready to add iPhone support to its wearable…