التخطي إلى المحتوى الرئيسي

Dreadnought 4K screenshots are almost indistinguishable from concept art

See full gallery on TechnoBuffalo

We’re going to play a little game of “screenshot or concept art” with the gallery above. Why are we doing that? Because Yager Development’s and Grey Box’s upcoming aerial combat game Dreadnought has taken graphics to the point where its gameplay is almost indistinguishable from a beautiful hand drawn piece of art.


Yager Entertainment, of Spec Op: The Line fame, has released the new images in 4K resolution to show off just how brilliantly its slow and tactics-oriented aerial shooter shines under the microscope. Breathtaking!


Naturally, the screenshots are the ones which display the game’s hud, but I had to do a double take at quite a few of the concept art pieces to make sure they weren’t in-engine. Isn’t it crazy what graphics can do today?


Dreadnought itself looks like a fun game from what we’ve seen in previous trailers, but Yager Development’s previous hit was better known for its storytelling rather than its gameplay. Not that Spec Ops’ gameplay was sluggish or anything, it was just simply a vessel to get its story across. It will be interesting to see how Yager handles a purely gameplay experience.


Dreadnought will be released on PC later in 2015.




Via: All Games Beta

















from TechnoBuffalo http://ift.tt/18p0wPU

تعليقات

المشاركات الشائعة من هذه المدونة

Exec behind “Next Big Thing” campaign has departed Samsung

Samsung Mobile CMO, Todd Pendleton, has reportedly departed the company, according to CNET . Pendleton is credited with creating Samsung’s famous “Next Big Thing” campaign, which took aim at the company’s rivals while highlighting the benefits of its own mobile lineup. The ads were smart, terse, and ultimately helped raise the awareness of Samsung’s brand as a major smartphone maker here in the U.S. It’s unclear why Pendleton left, but it’s being reported that Samsung executives became dissatisfied with the campaign’s recent success, even going so far as auditing the mobile division’s Dallas headquarters. It seems you can only use the Next Big Thing tagline so many times; the commercials have taken a decidedly different turn over the past few months, focusing on design, functionality and features rather than bashing Samsung competitors. The timing, I suppose, seems appropriate given that Samsung has just unveiled two new flagships, the Galaxy S6 and Galaxy S6 Edge. Samsung is clearly ...

Mad Max meets Mario Kart is just bloody brilliant

How is this for a clever mash-up?  sundbergkr ‘s Mario Kart: Fury Road parody trailer mashes up the worlds of Mad Max and Mario Kart to epic results in this wonderful parody of the film’s trailer. What’s really special about this mash-up is that it isn’t entirely overdone. The Mario references are brief, subtle, and appear just long enough for you to appreciate them before waiting eagerly for the next one. Without a doubt the giant Chomp is the most laugh out loud moment, but the creators also slip in some perfectly timed and inappropriate voice clips during the violent action. I still haven’t seen Mad Max: Fury Road , due it not coming out in Japan until June 20, but I had purposely avoided the trailers to not get any spoilers. Now, thanks to Mario, June 20 can’t come fast enough! Source : Via : Destructoid from TechnoBuffalo http://ift.tt/1AvRv58

The Sega Saturn hit shelves 20 years ago today

20 years ago today, one of the weirdest consoles we’ve seen hit the market: The Sega Saturn. Looking at the image above, if you haven’t seen the Saturn before, it might not look that weird at a glance – disc tray, six buttons on the controller, black plastic. Nothing too bizarre there. It’s how Sega got to the Saturn that’s strange. Sega was riding high on the wild success of the Sega Genesis at the time. Sega of America had taken the Mega Drive, renamed Genesis in the United States, from a tiny also-ran to an equal player against the Super Nintendo. Sega was, of course, looking for the next big thing. Sega of America’s president Tom Kalinske courted Sony Interactive Entertainment’s Olaf Olafsson first, almost reaching a deal to cooperate on a new console. That fell through, just as Sony’s negotiations with Nintendo had before that. When Kalinkse brought the idea to the board at Sega of Japan, they weren’t interested in working with the guys who make Walkman stereos (kids, ask your...